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In this final instalment of our Immersive series, we will focus on the potential of augmented and virtual reality to fully engage audiences with all their senses.
In this final instalment of our Immersive series, we will focus on the potential of augmented and virtual reality to fully engage audiences with all their senses.
In the past two articles of this series we already reflected on our own experiences with immersive events:
The fast development and ever-growing possibilities of Augmented Reality (AR) and Virtual Reality (VR) have a big impact, especially on immersive experiences. Their role in those experiences is much more critical than in more conventional formats, that focus on audience members purely as spectators. AR and VR have the same goal as immersive events: to give participants an active part and an individual experience.
The industry has a long-standing and still growing interest in the opportunities that have arisen. However, technical or financial barriers still prevent extensive use. But these hurdles are getting smaller. Nevertheless, understanding of immersive experiences is not yet widespread in Germany and the benefits are often unknown. That is precisely why this approach offers great potential in this country. Industry giants and
Immersion as live experience can be achieved in different ways, but the focus is always on the respect for the participants. This is a significant shift in the role a visitor or audience plays: away from the passive position, towards a more active, creative responsibility. This approach serves curiosity, enthusiasm and the joy of experiments. This leads to true immersion, which is hard to escape.
You are curios and want to know more? Are you already convinced and want to
This text is the translated extract of an essay from the study BEYOND REALITIES, published by
We would like to thank Phocus Brand Context and Frank Sonder for trusting in our expertise.
Immersive Experiences put audiences in the center of an exciting journey. They do not only watch a story unfold, they actually get to discover and explore it themselves.
Our learnings result in a set of important tools, which we will address in part 2 of our series. To us, they are the cornerstone of a successful Immersive Experience.
How we created the event of the year with Esch2022 European Capital of Culture
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Battle Royal GmbH
Glogauer Strasse 17
10999 Berlin
Germany
With representation in
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